Base roster
Some threats are just part of the week or tied to difficulty. They are not deep secrets.
Most unlock confusion comes from merging base roster, salvage expansion, and permanent secret progress into one messy pile. This page separates those layers so the run stays readable and the save file stays clean.
Split them apart and the whole progression path becomes calmer.
Some threats are just part of the week or tied to difficulty. They are not deep secrets.
Other additions come from free-roam choices and reshape later nights or route access.
The secret chain and true completion goals sit above a single weekly run and need deliberate planning.
First learn the office, then branch saves, then clean up deep secrets.
Learn the normal week and keep early clears readable before chasing every side condition.
Once endings make sense, keep route saves instead of trying to improvise every path in one go.
Use unlock logic only after you know whether the run is really a salvage build, mask build, or true-ending project.
Most messy save files are not broken everywhere. They are broken in one layer and misunderstood in two others.
If the confusion is about who should already be available, stay in the base-roster layer first. Do not jump straight to secret logic.
If the unlock issue only matters because you are chasing a specific ending branch, move into the matching route page before you keep reading unlock lists out of context.
If the real goal is 100 percent or true-ending cleanup, treat the save like a long project with staged checkpoints instead of one heroic all-in run.
Branch saves reduce the classic problem where a player can no longer tell whether a route failed because of office play, salvage choices, or permanent secret progress. Cleaner saves make every later guide easier to trust.
This page adds value by separating unlock logic from endings, bosses, and roster summaries. It should make the project calmer. If it ever turns into one giant checklist with no boundaries, it stops helping.