Frickbears 1
February 18, 2020 on Scratch. Billy's night shift vs. Freddy, Bonnie, Chica, Foxy — and Wario as the final boss.
Three games, six years, one absurdly coherent FNAF parody. Here is the full Five Nights at Frickbear's story in order — from the 2020 Scratch original through Frickbears 2 to the March 13, 2026 GameMaker release of Frickbears 3 — with every major event, recurring character, and the FNAF canon it playfully reinterprets.
Short answer: The Frickbears story runs across three games in this order — Five Nights at Frickbear's 1 (released February 18, 2020 on Scratch), Frickbears 2 (February 22, 2022 on Scratch), and Frickbears 3 (March 13, 2026 on GameMaker Studio 2). It is a FNAF parody by SpookyRick (known on Scratch as Dorbledoo) with a self-contained story: a bankrupt Fazbear brand rebrands as Freddy Frickbear's Pizza, Wario runs the place, Waluigi is Springtrap, and Frickbears 3 ties it all together with four endings and over 40 animatronics. Want the shortest version of the whole thing? Play the originals free in your browser, or download Frickbears 3 below.
February 18, 2020 on Scratch. Billy's night shift vs. Freddy, Bonnie, Chica, Foxy — and Wario as the final boss.
February 22, 2022 on Scratch. Wario becomes the playable protagonist with a new salvaging loop.
March 13, 2026 on GameMaker Studio 2. 40 animatronics, four guards, and four endings.
The complete Five Nights at Frickbear's story spans three games, six years of real-world development, and a narrative that somehow weaves stick-figure night guards, Wario as a restaurant owner, Waluigi as Springtrap, and genuine emotional payoffs into a coherent whole. What started as a Scratch project by a teenager named Dorbledoo in 2020 evolved into a GameMaker Studio epic with 40 animatronics, multiple story routes, and lore deep enough to rival the FNAF franchise it parodies. This timeline covers every major story beat from the backstory through Frickbears 3, the key characters who thread through all three games, and the creative connections between Frickbears fiction and FNAF canon. Facts re-checked 2026-11-02 on the official GameJolt page (game 930477); the Frickbears 3 release date (March 13, 2026), "over 40 unique animatronic enemies," and the self-contained story are confirmed there.
How a Scratch game by a teenager became one of the most ambitious FNAF fangame projects ever made.
Frickbears was created by SpookyRick, known on Scratch as Dorbledoo. He was approximately 15 years old when the first game launched and 21 by the time Frickbears 3 released. His development journey mirrors the series itself: starting simple, growing in scope, and eventually producing something far more ambitious than anyone expected from a FNAF fangame. He is active on GameJolt (@SpookyRick), Twitter/X (@bobberbobman), Bluesky (spookyrick), DeviantArt (DerpTheAlmighty), and Scratch (Dorbledoo).
The series began on Scratch in 2020 as a straightforward FNAF parody with intentionally absurd humor. Frickbears 2 expanded the formula with a salvaging mechanic and shifted the protagonist. Frickbears 3, released on March 13, 2026 via GameMaker Studio 2, represents a massive technological and narrative leap: 40 animatronics, 4 playable guards, 3D free-roam salvage segments, multiple story routes with distinct endings, and lore that retroactively deepens the earlier games. The story is self-contained within the Frickbears universe but creatively references and parodies FNAF canon throughout.
Every major story event across the Frickbears series in chronological order.
Before the events of any game, the original Fazbear Entertainment goes bankrupt. The animatronic restaurant chain collapses under the weight of its own troubled history. A mysterious figure purchases the defunct franchise, viewing it as a business opportunity. This new owner finds the original name — "Freddy Fazbear's Pizza" — too silly, and renames the establishment "Freddy Frickbear's Pizza." The rebrand marks the beginning of the Frickbears timeline.
Separately, William Afton's personal notes surface throughout Frickbears 3 (found during the 4th salvage run). These notes reveal a man who considers the animatronics his true children, emotionally dismissing his three human kids entirely. This backstory detail connects to FNAF canon while establishing the Frickbears version of Afton as both a parody and a genuine character with warped paternal instincts.
The original Five Nights at Frickbear's. Built entirely on Scratch by a teenage developer, FB1 follows Billy, a stick-figure protagonist whose primary motivation is earning enough money to buy a Family Guy DVD box set. Billy takes a night shift job at Freddy Frickbear's Pizza, kicking off the classic FNAF gameplay loop: monitor security cameras, manage limited power, and close doors to survive until 6 AM.
FB1 features the core four animatronics adapted from FNAF lore: Freddy Frickbear, Bonnie, Chica, and Foxy. Each follows behavior patterns inspired by their FNAF counterparts but filtered through the game's deliberately absurd art style and comedic tone. The animatronics function as genuine threats despite the lo-fi presentation.
Wario serves as the final boss of Frickbears 1 — and he is not an animatronic. He is the restaurant's owner, described as a man "who would kill a man over 100 dollars." Between-night cutscenes feature a "not-so-mysterious shadowy figure" that is ultimately revealed to be Wario. The game ends with Wario's arrest at the conclusion of Night 6, setting up one of the series' most unexpected character arcs.
The original Scratch project was taken down by its creator. It was briefly restored on October 25, 2024, then removed again. Frickbears 1 is currently playable through TurboWarp re-uploads, which preserve the original Scratch project in a browser-compatible format. Play it here.
Frickbears 2 makes one of the boldest protagonist swaps in fangame history: Wario becomes the playable character. After being arrested at the end of FB1, Wario somehow returns to the establishment — this time with salvaging duties. The game that arrested him now puts you in his shoes.
FB2 introduced mechanics that would become central to FB3. The drafting system lets players choose which animatronics will appear on future nights — a direct precursor to FB3's character selection. Salvage minigames add resource-gathering segments between nights. The audio lure gives players a new defensive tool, and a self-destruct button exists as a last-resort option. These mechanical experiments on Scratch laid the groundwork for the far more polished FB3 systems.
Hidden among the standard animatronic roster are two secret enemies: Vector the Crocodile and Solid Snake. Individually, each is manageable. Together, they form an unavoidable instant-kill combination — if Vector and Snake appear on the same night, there is no survival strategy. This combination is considered the hardest challenge in the game and represents SpookyRick's love of hiding absurd difficulty spikes behind secrets.
FB2 establishes several lore parodies that persist into FB3. Springtrap is Waluigi — the purple-suited FNAF antagonist gets reimagined as Wario's lanky counterpart. Scrap Baby contains Ashley's soul, Molten Freddy contains Volts' souls, and most importantly, Wario is revealed to be the Frickbears equivalent of Henry Emily — the co-founder figure from FNAF lore. A community poll was held to name the Help Wanted rabbit: "Glitchtrap" beat "Malhare" by 1%, but SpookyRick declared the poll result wrong and named the character Malhare anyway.
FB2's true final boss — unlocked by collecting all scrap items — was never completed due to Scratch's technical limitations. The game hits a wall where the platform simply could not support the intended endgame sequence. This unfinished ambition is part of what motivated the move to GameMaker Studio for FB3.
The definitive Frickbears experience. FB3 represents a massive leap in every dimension: 40 animatronics, 4 playable guards (Jeremy, Mike, Vanessa, and Fritz, each representing a different difficulty mode), 3D free-roam salvage segments, a token economy with Lolbit's Shop, multiple story routes with distinct endings, and a narrative that ties together every loose thread from the previous two games.
Jeremy serves as the easy mode entry point. Mike provides the standard difficulty experience. Vanessa increases the challenge further. Fritz is the hardest guard, designed for players who have mastered the core mechanics. Each guard choice affects not just difficulty but also which story details surface during the run, making multiple playthroughs necessary for full lore comprehension.
Psychic Friend Fredbear guides the player with cryptic advice. The Boss manages operations from behind the scenes. Ralph hides a hatchet and locks the Safe Room — an action with significant route implications. Talbert sells purchasable files containing lore documents. Mendo serves as a backup shopkeeper when Lolbit is unavailable.
Normal Ending: The default completion path. Mask/Michael Ending: Triggered through the Mask Route, involves Michael Afton (revealed as a purple zombie under a hoodie). Salvage/Vanny Ending: The Salvage Route allies the player with Vanny, who is ultimately betrayed and killed by William Afton. True/Fredbear Ending: The hardest-to-reach conclusion, revealing Cassidy as the spirit possessing Psychic Friend Fredbear. For full route breakdowns, see the Endings Guide.
FB3 resolves several long-running mysteries. Cassidy is revealed as the spirit possessing Psychic Friend Fredbear, making the True Ending boss fight a confrontation with a character who has been guiding the player all along. Charlotte Emily is revealed behind the Puppet's mask during the Mask Route climax, connecting the Frickbears version of the Puppet to FNAF's Emily family lore. These reveals reward players who complete all four routes.
Recurring figures whose roles span multiple Frickbears games.
Notes discovered during the 4th salvage run in FB3 reveal his psychology: he views the animatronics as his true children and emotionally dismisses his three human kids. In the Salvage Route, he betrays and kills Vanny. The Frickbears version of Afton is both a parody of the FNAF original and a genuinely menacing figure with warped paternal instincts.
Appears in the Mask Route as a purple-skinned zombie hiding under a hoodie. Michael assists the player through the Mask Route's unique challenges and is central to the Charlotte Emily reveal. His appearance in Frickbears maintains his FNAF role as the reluctant son trying to undo his father's damage.
An ally in the Salvage Route who works alongside the player. Her arc takes a dark turn when William Afton ultimately betrays and kills her, making the Salvage Ending one of the most emotionally impactful conclusions. Her role demonstrates that Frickbears can deliver genuine narrative weight alongside its humor.
Connected to the JJ unlock sequence. During her appearance, she asks about a lost dog — a direct reference to FNAF's Susie, the first child victim who was lured by William Afton with the promise of finding her lost puppy. Her presence in Frickbears is one of the series' most quietly devastating callbacks.
The spirit possessing Psychic Friend Fredbear. Cassidy is revealed as the True Final Boss when the player reaches the Fredbear Ending. This means the character who has been guiding and advising the player throughout the game turns out to be the final obstacle. The fight against Cassidy is the hardest encounter in Frickbears 3.
Hidden behind the Puppet's mask, Charlotte Emily is revealed during the Mask Route climax. Her identity connects the Frickbears version of the Puppet to the broader Emily family narrative from FNAF lore. This reveal serves as the emotional anchor of the Mask Route ending.
Wario has one of the most unusual character arcs in any fangame. In Frickbears 1, he is the final boss — the greedy restaurant owner who threatens the player's life over money. In Frickbears 2, he becomes the playable protagonist, returning to the establishment with salvaging duties after his arrest. By Frickbears 3, Wario has evolved into a referenced lore figure — the Frickbears equivalent of Henry Emily, co-founder of the franchise. His trajectory from villain to hero to mythic background figure is uniquely Frickbears.
Every phone character in Frickbears 3 — and how each one dies.
The original call operator, following in the tradition of FNAF's Phone Guy. His fate in Frickbears 3 is distinctly absurd: he is crushed by a locker filled with tungsten cubes. The sheer weight of the tungsten makes the death both sudden and impossible to survive. The tungsten locker becomes a running gag as subsequent phone characters encounter the same object.
Phone Guy's replacement. Phone Geek inherits the call duties and promptly trips over the same tungsten-filled locker that killed his predecessor. The fall causes fatal head trauma. The fact that nobody moved the locker between deaths adds a layer of dark workplace comedy that is quintessentially Frickbears.
The third phone operator. Phone Gal's death is more directly animatronic-related: Freddy Frickbear gives her a lethal swirlie. The absurdity of a schoolyard bully move being fatal establishes that the Frickbears animatronics are genuinely dangerous even when their methods are comedic.
The fourth and final phone character takes a more aggressive approach: Phone Goon charges at Freddy with a gun. The bullet ricochets off Freddy's metal frame and kills Phone Goon instead. He now haunts the phone line as a ghost, making him the only phone character to continue operating after death — just in spectral form.
How Frickbears creatively references, parodies, and reinterprets Five Nights at Freddy's lore.
Frickbears maps its characters onto FNAF roles with deliberate absurdity. Wario = Henry Emily (the franchise co-founder who ultimately tries to end the cycle). Waluigi = Springtrap/William Afton's vessel. Cassidy = Golden Freddy's possessor, kept intact from FNAF. Charlotte Emily = The Puppet, also preserved from canon. The pattern is consistent: core emotional beats are treated seriously, while the character vessels are replaced with comedy figures.
FB3's gameplay systems reference specific FNAF titles. The camera-and-door loop echoes FNAF 1. The salvage mechanic draws from Freddy Fazbear's Pizzeria Simulator. The multiple route structure mirrors FNAF's tradition of hidden endings. The drafting system (choosing which animatronics appear) is unique to Frickbears but builds on FNAF's Custom Night concept. Even the Phone Guy death cycle is a playful escalation of FNAF's tradition of losing phone operators.
What makes the Frickbears lore work is the balance between comedy and sincerity. Susie asking about her lost dog is genuinely sad. Cassidy's betrayal as the True Final Boss carries real emotional weight. Vanny's death in the Salvage Route is played straight. The parody elements (Wario, tungsten lockers, lethal swirlies) create contrast that makes the serious moments hit harder, not weaker. SpookyRick understands that comedy and tragedy are not opposites — they are amplifiers.
Key places and items that appear across the Frickbears series and drive the story forward.
The central setting of the entire series. Originally Freddy Fazbear's Pizza before the rebrand, this animatronic restaurant is where every night shift takes place. The layout expands from a simple camera-monitored venue in FB1 to a sprawling complex with hidden rooms, a Safe Room, and 3D-explorable salvage areas in FB3. The restaurant evolves with each game but never loses its core identity as a place where everything that can go wrong does go wrong.
A hidden room within the restaurant that plays a critical role in FB3's route system. Ralph locks this room and hides a hatchet inside, creating a branching point that affects which ending the player can access. The Safe Room is a direct reference to FNAF lore, where the original safe rooms were designed to be invisible to animatronics and became key locations for William Afton's crimes. In Frickbears, the Safe Room serves a similar narrative function as a place where hidden truths are stored.
Perhaps the most iconic object in Frickbears 3. A locker filled with tungsten cubes that kills Phone Guy when it falls on him, then kills Phone Geek when he trips over it. The fact that nobody removes this lethal piece of furniture between incidents is both a workplace safety nightmare and a perfectly calibrated running gag. The tungsten locker represents Frickbears' ability to turn an absurd prop into a recurring narrative device.
The in-game economy hub where players spend tokens earned during gameplay. Lolbit operates the shop under normal conditions, selling items, upgrades, and lore files. When Lolbit is unavailable, Mendo takes over as a backup shopkeeper. The shop system ties into the token economy introduced in FB3, adding a resource management layer to the FNAF-style gameplay. Talbert's purchasable files from the shop contain some of the game's deepest lore documents, including William Afton's personal notes.
A key item in the Mask Route that connects directly to FNAF 2's mask mechanic. In Frickbears 3, the Freddy Mask is not just a gameplay tool — it is a narrative device that triggers an entire story route. Wearing the mask connects the player to Michael Afton's identity and ultimately leads to the Charlotte Emily reveal behind the Puppet. The mask transforms from a simple disguise into a symbol of hidden identity and the desire to understand what lies beneath the surface of the Frickbears world.
Three games, in order: Five Nights at Frickbear's 1 (released February 18, 2020), Frickbears 2 (February 22, 2022), and Frickbears 3 (March 13, 2026). Frickbears 1 and 2 were built on Scratch; Frickbears 3 moved to GameMaker Studio 2. The story is self-contained, but playing in order reveals the callbacks and Wario's arc across the series.
Not strictly, but it enriches the experience significantly. FB3 is designed to be playable on its own — it has its own self-contained story routes and endings. However, many callbacks, character arcs (especially Wario's evolution from boss to hero to lore figure), and mechanical references make more sense with FB1 and FB2 context. Both earlier games are free and playable in your browser via TurboWarp on the Play Online page. Budget about 1-2 hours for each.
Frickbears uses FNAF canon as a foundation but replaces character vessels with comedy figures while preserving emotional beats. William Afton, Cassidy, Charlotte Emily, Michael Afton, and Susie all maintain their core FNAF roles. But Springtrap is Waluigi, Henry Emily is Wario, and the Phone Guys die in increasingly absurd ways. Think of it as FNAF lore performed by a different cast with a different tone — the skeleton is the same, but the skin is entirely its own.
For the full FB3 experience, focus on: Cassidy (Psychic Friend Fredbear's spirit, True Final Boss), William Afton (the overarching antagonist), Michael Afton (Mask Route ally), Vanny (Salvage Route ally), Charlotte Emily (Puppet's identity), and Wario (series-spanning arc from FB1 boss to FB2 protagonist to FB3 lore figure). Understanding these six characters covers the core narrative across all routes and endings.
It was never completed. FB2 was built on Scratch, and the platform's technical limitations prevented SpookyRick from implementing the intended endgame sequence that would trigger after collecting all scrap items. The unfinished ambition of FB2's true ending was one of the motivating factors behind the move to GameMaker Studio 2 for FB3, where the full vision could be realized without platform constraints.
SpookyRick has not announced additional lore content for FB3 specifically. Updates so far have focused on bug fixes and balance changes. His next project, codenamed "FOURSQUARE," may or may not connect to the Frickbears universe. Check the Patch Notes page and follow @bobberbobman on Twitter/X for any announcements about story expansions or new content.