Frickbears Patch Notes & Version History

This page tracks the Frickbears builds that are public enough to matter for players and for guide writing. It focuses on what changed, which version is current, which patch first reshaped custom-guard support, and which pages on this site had to move because of those changes.

Current Version

Frickbears 3 — Version 1.1.4

As of April 20, 2026, public GameJolt search results show the main Frickbears 3 package at version 1.1.4. That is the baseline build this site's current English guides should assume unless a page explicitly calls out older footage or launch-week behavior.

v1.1.4

Current package

v1.1.0

First major patch

March 13, 2026

Full release date

Windows

Platform

How To Update Safely

Frickbears 3 is distributed through the official GameJolt page. Download the current build there, replace the game files, and back up your saves plus any custom guard folders before you overwrite anything. Treat GameJolt as the source of truth for the live package, then use this page to understand which patch line changed what.

Frickbears 3 Patch Timeline

Not every micro build appears to have a full public writeup. This page tracks the versions that show up repeatedly in community discussion and clearly affect gameplay advice.

Current Version 1.1.4

This is the current main package surfaced by public GameJolt search results as of April 20, 2026. It is the right default reference point for current walkthroughs, route pages, download advice, and install troubleshooting on this site.

  • Current recommended build for new players.
  • Best reference point for modern route, unlock, boss, and mod pages.
  • Use this version when comparing your experience against current site guidance.

Major Patch Version 1.1.0

This is the first major post-release patch. The linked GameJolt update calls out more robust custom-guard support plus a wider batch of quality-of-life improvements, balance changes, and bug fixes.

  • Critical reference point for mods and custom-guard guidance.
  • The cleanest marker for when older community install advice may have gone stale.
  • Should be referenced anywhere the site explains add-ons, compatibility, or local-data folder behavior.

Build Note Version 1.0.5

This public build still matters because it sits inside the antivirus false-positive and reupload conversation that some players still run into when comparing old ZIPs and newer advice.

  • Useful checkpoint when debugging why one older download behaves differently from a newer one.
  • Worth mentioning in download, safety, and troubleshooting pages.
  • Not the right long-term reference build now that the live package has moved into the 1.1.x line.

Presentation Version 1.0.3 — March 15, 2026

This early public note is tied to character-jingle changes. It matters less than the current build number, but it is still useful when comparing newer builds against early release-week footage.

  • Good reference point when players say older clips "feel slightly different."
  • Shows that release-week presentation details were still shifting.
  • Mostly relevant for people cross-checking videos, streams, or archive builds.

Launch Version 1.0.0 — March 13, 2026

The full release of Five Nights at Frickbear's 3 introduced the current GameMaker-based version of the series: 40-plus animatronics, four guards, multiple routes, 3D salvage, custom guard support, and the full trilogy payoff.

  • Full game launch on GameJolt.
  • 4 guard difficulties: Jeremy, Mike, Vanessa, and Fritz.
  • Multiple routes: standard, mask, salvage, combined, and true-ending logic.
  • 3D salvage and route planning became central to the series identity.

Which Guides Changed Because Of Patches

Boss Guide

Should avoid pinning exact route advice to old release-week builds when the current reference build is now v1.1.4.

Walkthrough

Should reflect the current build first, then call out older version differences only when they actually change player behavior.

Animatronics

Should not imply that old release-week footage and current builds are identical when players are comparing clips against live installs.

Download Guide

Must always show the current stable version number, the official GameJolt source, and a warning when an older mirror or ZIP could lag behind.

Series Release History

Five Nights at Frickbear's 1

Release: February 18, 2020

Platform: Scratch / browser-era distribution

Why It Matters: Establishes the parody-horror tone and the series identity later refined in FB3.

Five Nights at Frickbear's 2

Release: February 22, 2022

Platform: Scratch / browser-era distribution

Why It Matters: Introduces salvage-style thinking and experimental systems that clearly feed into FB3.

Five Nights at Frickbear's 3

Full Release: March 13, 2026

Platform: Windows via GameJolt

Engine: GameMaker Studio 2

Status: Current mainline version, now on v1.1.4.

Where Updates Show Up First

GameJolt

The primary source for the live build, downloads, and the release timeline. If the version number changed, this is the first page to verify.

Frickbear Friday / Social Posts

Developer posts on Twitter/X and Bluesky are where players usually see ongoing commentary, light roadmap signals, and between-patch communication.

GameBanana And Community Talk

Mod compatibility issues usually show up here first, especially after a version change that affects file structure or player assumptions.

Patch Notes FAQ

As of April 20, 2026, public GameJolt search results show the main package at v1.1.4.

The two biggest markers right now are v1.1.0, because it is the first major custom-guard patch, and v1.1.4, because it is the current reference build for live guidance on this site.

Because some launch-week videos were recorded on older builds. If your game behaves a little differently from an older clip, version drift is the most likely reason.

In practice, most players replace the downloaded files with the newer build from GameJolt. Back up saves and custom guard folders before overwriting anything.

Not automatically. Version updates can affect compatibility assumptions, so treat every new build as a reason to back up your custom content first.

Because not every interim build appears to have a clean public standalone changelog. This page tracks the versions that are visible enough to affect player expectations and guide writing.